
He has heal and stress heal but only to himself as he cannot heal or stress heal anyone else on his team. He has no stuns, no bleed, no blight, no mark, nothing to deal with high PROT enemies. You can say "boost his accuracy with MAA or Jesters" and it's the same logic with ACC trinkets, that +ACC will make another character viable to good and Lepers from bad to viable.Īnd aside from heavy hitting what else can he do? Nothing really. So really, how much +ACC do you need on Leper in order for him to be able to fight the dogs or spiders in champion difficulty? Even if you give him two focus rings he will still miss a few hits here and there and on top of that he still doesn't have any trinkets that provide +dmg. When you get to late game and you realize you have to fight all those enemies with high Dodge chance you're going to have to put +ACC trinkets on all your hard hitters. Whereas other items make characters like the crusader, hellion, or abomination viable to good, Focus Ring only makes Lepers bad to viable.Īnd speaking of focus ring, it's not like Lepers are the only character you need them on. You give him a Focus Ring and then you realized that you could have put another hero on that position with a legendary bracer or any +dmg items instead and then you output as much damage as a Leper if not more. And the fact that he has no move-forward abilities. They're heavy hitters, yes, but at the price of having 20 less base accuracy on all his abilities and not being able to target anyone past row 2. I find that their biggest problem is that their drawbacks are way too much in exchange for miniscule benefits. Why use Lepers on position 1 if I can stick a Crusader, Abomination, Hellion, or heck ANYONE in that position and get far better results? Leper is a name given to those who suffer from Leprosy, also known as Hansen's Disease, a infectional disease caused by the Myctobacterium leprae which the Leper himself appears to suffer from.There came to a point in the game where I had to remove all the lepers in my party because I just find them completely underwhelming.All Companions: (50% chance) Reduce Stress by 20, (50% chance) Reduce Stress by 15.Self Only: Reduce Stress by 20, +10 ACC.Self Only: Heal 40%, Increase Stress by 20.One Companion: Heal 20%, (15% chance) Remove Target Bleeding.
